WARNING: If you tend to favor the beautiful pictures and beautiful music to the enjoyment of the game, change the site! Viiite. Here prerogative (peut-être. ..) Quarantine assumed and experience combined, only account on the fun. Even though the packaging does not follow ... Of course, when the marriage of fun, beautiful pictures and beautiful music is there, so much better and we will not fail to note. Moreover, the test Gen68 are constantly "evolving". The test of the game does seem that when I consider have something to say. But nothing stops progress in its ruling, to see things previously unnoticed, later to find gross errors hitherto well hidden and I do not know what else ... All items will be edited so many times. It's also what should be the prerogative of the quarantine!
It's amazing what you can say a few words eh? As its name suggests Everybody'sGolf 2 (Hot Shot Golf 2 as it comes Anglo-Saxon) is a golf simulator and more of a game released a few years ago. The differences between this version and the previous seem relatively few. For what I could tell so far, they lie in the fact that your character can hold two attachments instead of one, the number of runs is more important, though, the game supports the multiplayer infrastructure. Come on, it develops ...
's originality lies EBG2 at two levels: first, the general design of the game is extremely cute with his manga-style fun. The sympathetic side of this artistic choice is highlighted by a system of accessories and clothing need to get married and earn some bonus. These in turn make the moves easier or more specific example. The funny thing is that to get good results, sometimes you have to dress the character of the most ridiculous of all: mine currently looks like a sumo wrestler with a golf club is a baseball bat, his eyes covered with glasses Sunglasses ridiculous (it's always a little ridiculous sunglasses not ?...) and especially the nose flattened by a mask doctor!
The second originality is the gaming system itself: In the challenge mode, it is the first choice of clothing / accessory to win: a head improve control of the ball, an element of improve body strength So while an accessory (so you have two combined) you can boost the spin, ie the effects of the ball (tennis looks like a nice lifted a ball slicée, cushioning etc etc. .. .). It was then found in tournaments on a predefined route, against multiple opponents in duels. In the first case fortunately you only have access to the score sheet after each of your shots. It would take too long to see every shot of the twenty participants! But in the duel mode, you are free to watch the moves of your opponent and draw some lessons. The courses are 9 or 18 holes on course extremely varied. A true virtual journey to the four corner of the world. For practical realization
your shot, it takes three steps: a first pressing the "cross" launches power gauge. On this showing the topography and the relative position of the hole (in the form of a small flag) to help you. You can generally get as close as possible to the flag with the hole, taking into account the slope and wind (which is unknown at the start but still represented as we shall see) a beautiful approach to succeed. After this initial support, the gauge returns in the opposite direction toward the impact zone. If you type in the hair cell marker, you pass a "perfect shot" (but not necessarily in the hole attention!). It must mean that it allows effects: it is only then that you can pass a "Super Spin" ie topspin or slice a shot whose characteristic is that, if it ever hits flag signaling the hole, then one way or another and often the most fun, the ball come into the hole! To create this effect, students must pass to enter a special combination of keys simultaneously to the directional movement of the gauge. If you're around the mark the move will be good but without spin or very diluted. A little farther from the mark and then you type too left or too right. Finally, if you're really far from the mark (spasm probably ...), you make a move "skull" and the ball is actually going anywhere!
The point at which it must also be careful is the wind. Pressing the "start" button before you play you can see the ground for aircraft. One can easily discern the form of small white lines vanishing and changing the direction and strength of the wind (maybe another new title because I do not remember it in the first ...). The idea is very simple: when the wind is apparent we must compensate.
Your sole purpose in the challenge mode is to finish first. In tournaments, you then win one or two cards following your lead. Duel, you win the person against whom you play. It normally presents different initial skills of your other avatars. The problem is that until you feel comfortable with a character, you do not feel any need to change. For my part I am already very late in the game but I still has no plans to part with my first character, luke, I've already done a fair change. Especially as the game itself encourages you to keep the same player by a loyalty system.
cards you are changing that by changing your power level, which your impact area, that your power spin ... Sometimes they are decorated with a bonus in the form of a ball or a special club that will play just the same way as cards clothes and accessories by changing your abilities.
Other game modes exist, but I must confess myself not to be too tried earlier today. There is first a good way to drive ... training! But it is mostly the only one who can "search" field in search of objects or avatars shirkers! These as the others bring their own set of bonuses. It is simply a shame to go through training to get them. For my part, although seen moult once these bonuses on the course (either obvious or as an intriguing flash), I've never been able to access the risk of losing a stupid shot in tournaments. They are indeed always upwind of the ideal trajectory. Therefore, still not having practiced driving (but that will come with the progressive difficulty of the game), I have not caught one of these objects or hidden characters.
Another mode "mini games" asks you to put your balls in "holes dot" by trying to win as many points as possible of course. Interesting when there is but hey, it still comes back quickly to the challenge.
As for multiplayer, I must admit have not really tried yet: my first attempt I did not get a connection. To see in the future and therefore I will publish the article if necessary. I would just like to emphasize that, while certainly powerful, the multiplayer is by no means essential. The single player is quite sufficient to itself, especially as the difficulty seems very well put. But finally, it must be nice to have some balls in infrastructure mode.
Again, this article will certainly be edited several times before I leave it as is. But we can already draw a real conclusion: playing Everybody's Golf 2 is a great pleasure that we never tired despite the relative repeatability of the game (by force of circumstances "is a game of golf not a Square-Enix ...). It is a pleasure to pass some jubilant "perfect fit" for success of spin, trying Eagles or even "Albatross" (shot in 1, not yet managed to win it ...), maps and characters even if we do anything. Because of its simple gameplay, EBG2 is the prototype game made for a portable console. We play when we want, for the term you want. This is probably the optimal way to do so as not to tire of the game in the long term. Similarly, even after a long period of inactivity, you are always sure to come back with ease on the game is a huge strength because I lost count of the games I've finally quit playing after a too long hiatus .. . Thank you ebay, but hey it's still rewarding!
In terms of regrets, but certainly not likely to abandon the game, we can once again point out the impossibility of finding objects out training mode. Most importantly, there is one thing that really bothered me in this game (as in the first way): Despite the Honourable manual, some elements of the game interface are not readily understandable at first. There are between other species of green arrow on my character sheet under which is indicated "average" ... but by what? And this is the case for quite a few other little things. In the same vein, to a point in the game you unlock the ability to modulate upward or downward blow your typing "Triangle" or "Round" during impact'm saying. I have to admit it, but I have yet to find any way to be certain of any effect of the maneuver! In short, some things deserve to be more explicit! Indeed, it is always possible to find "studies" made by enthusiasts that explain everything in detail (I think the famous "walktroughs" from www.ign.com for example) but it is a shame to come here to fully understand all the game mechanics
Pros: The second originality is the gaming system itself: In the challenge mode, it is the first choice of clothing / accessory to win: a head improve control of the ball, an element of improve body strength So while an accessory (so you have two combined) you can boost the spin, ie the effects of the ball (tennis looks like a nice lifted a ball slicée, cushioning etc etc. .. .). It was then found in tournaments on a predefined route, against multiple opponents in duels. In the first case fortunately you only have access to the score sheet after each of your shots. It would take too long to see every shot of the twenty participants! But in the duel mode, you are free to watch the moves of your opponent and draw some lessons. The courses are 9 or 18 holes on course extremely varied. A true virtual journey to the four corner of the world. For practical realization
your shot, it takes three steps: a first pressing the "cross" launches power gauge. On this showing the topography and the relative position of the hole (in the form of a small flag) to help you. You can generally get as close as possible to the flag with the hole, taking into account the slope and wind (which is unknown at the start but still represented as we shall see) a beautiful approach to succeed. After this initial support, the gauge returns in the opposite direction toward the impact zone. If you type in the hair cell marker, you pass a "perfect shot" (but not necessarily in the hole attention!). It must mean that it allows effects: it is only then that you can pass a "Super Spin" ie topspin or slice a shot whose characteristic is that, if it ever hits flag signaling the hole, then one way or another and often the most fun, the ball come into the hole! To create this effect, students must pass to enter a special combination of keys simultaneously to the directional movement of the gauge. If you're around the mark the move will be good but without spin or very diluted. A little farther from the mark and then you type too left or too right. Finally, if you're really far from the mark (spasm probably ...), you make a move "skull" and the ball is actually going anywhere!
The point at which it must also be careful is the wind. Pressing the "start" button before you play you can see the ground for aircraft. One can easily discern the form of small white lines vanishing and changing the direction and strength of the wind (maybe another new title because I do not remember it in the first ...). The idea is very simple: when the wind is apparent we must compensate.
Your sole purpose in the challenge mode is to finish first. In tournaments, you then win one or two cards following your lead. Duel, you win the person against whom you play. It normally presents different initial skills of your other avatars. The problem is that until you feel comfortable with a character, you do not feel any need to change. For my part I am already very late in the game but I still has no plans to part with my first character, luke, I've already done a fair change. Especially as the game itself encourages you to keep the same player by a loyalty system.
cards you are changing that by changing your power level, which your impact area, that your power spin ... Sometimes they are decorated with a bonus in the form of a ball or a special club that will play just the same way as cards clothes and accessories by changing your abilities.
Other game modes exist, but I must confess myself not to be too tried earlier today. There is first a good way to drive ... training! But it is mostly the only one who can "search" field in search of objects or avatars shirkers! These as the others bring their own set of bonuses. It is simply a shame to go through training to get them. For my part, although seen moult once these bonuses on the course (either obvious or as an intriguing flash), I've never been able to access the risk of losing a stupid shot in tournaments. They are indeed always upwind of the ideal trajectory. Therefore, still not having practiced driving (but that will come with the progressive difficulty of the game), I have not caught one of these objects or hidden characters.
Another mode "mini games" asks you to put your balls in "holes dot" by trying to win as many points as possible of course. Interesting when there is but hey, it still comes back quickly to the challenge.
As for multiplayer, I must admit have not really tried yet: my first attempt I did not get a connection. To see in the future and therefore I will publish the article if necessary. I would just like to emphasize that, while certainly powerful, the multiplayer is by no means essential. The single player is quite sufficient to itself, especially as the difficulty seems very well put. But finally, it must be nice to have some balls in infrastructure mode.
Again, this article will certainly be edited several times before I leave it as is. But we can already draw a real conclusion: playing Everybody's Golf 2 is a great pleasure that we never tired despite the relative repeatability of the game (by force of circumstances "is a game of golf not a Square-Enix ...). It is a pleasure to pass some jubilant "perfect fit" for success of spin, trying Eagles or even "Albatross" (shot in 1, not yet managed to win it ...), maps and characters even if we do anything. Because of its simple gameplay, EBG2 is the prototype game made for a portable console. We play when we want, for the term you want. This is probably the optimal way to do so as not to tire of the game in the long term. Similarly, even after a long period of inactivity, you are always sure to come back with ease on the game is a huge strength because I lost count of the games I've finally quit playing after a too long hiatus .. . Thank you ebay, but hey it's still rewarding!
In terms of regrets, but certainly not likely to abandon the game, we can once again point out the impossibility of finding objects out training mode. Most importantly, there is one thing that really bothered me in this game (as in the first way): Despite the Honourable manual, some elements of the game interface are not readily understandable at first. There are between other species of green arrow on my character sheet under which is indicated "average" ... but by what? And this is the case for quite a few other little things. In the same vein, to a point in the game you unlock the ability to modulate upward or downward blow your typing "Triangle" or "Round" during impact'm saying. I have to admit it, but I have yet to find any way to be certain of any effect of the maneuver! In short, some things deserve to be more explicit! Indeed, it is always possible to find "studies" made by enthusiasts that explain everything in detail (I think the famous "walktroughs" from www.ign.com for example) but it is a shame to come here to fully understand all the game mechanics
- top design.
- hyper addictive gameplay: enough to buy the game
- An exceptional value for money: the game is brand new the first day to 29 euros!
- A true virtual trip. Luckily, we're on vacation.
- Perfectly suited to PSP, then this is where it is appropriate to the game!
- A multiplayer mode for longer the "ever-more-than-substantial" lifetime.
- An increase in difficulty studied.
Cons:
- must play in at once to avoid falling into repetition.
- What incentive to change their character?
- I'm wrong that only the training mode lets you "search" field?
- Must stop the nonsense eh ... there is nothing else shaky in this game!
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